rgw said:
Instead of making the AI so dumb, why don't they add Madden's precision passing system? It would fix all the problems from 06 and it would keep the CPU from raping my defense so bad.
Are you talking about moving the directional pad/analog stick a certain direction to influence the pass? If so, that is in the game.
Tonight I've been working on All-American sliders (Heisman becomes hard by giving the players unfair ratings boosts over 99 in some cases instead of actually increasing AI intelligence). What I do is I select basic football plays that you see quite often, such as draw plays (which have NEVER worked in these games BTW), powers, leads, sweeps, and the usual pass route plays. I also select basic defensive plays, nothing way out of the ordinary with 5 stunts involved. I run each play a large number of times to get a feel of how each slider change affected the AI. I think I've gotten the run blocking, pass blocking, and RB strength pretty close. I haven't played any games yet, so I won't post it until I'm sure the statistics and games make sense.
It's hard to tweak the sliders, especially this year with the "jump the snap" feature. I really doubt a 68 OVR DT from Texas State is ever going to plow through a 93 OVR G, but whatever. One thing I noticed while running my plays is each juke move for the ball carrier gives you a special bonus move if you time the juke or truck stick at the right moment. If you time it just right, the guy will do the juke type that you pressed, but he'll really embarrass the defender. For example, a stiff arm timed perfectly will make the RB slam the defender's face into the ground, and it looks awesome. It won't happen like this everytime, but the stiff arm in this situation will look more effective. A soft or hard juke to the left/right will yield you several results if timed perfectly. Some of these examples are:
1) RB will stutter step a few times, making the defender fall down on his face
2) RB will get hit high, then duck down and spin, sliding underneath the defender
3) RB will get hit on the side, but turn his body while raising the ball higher (as if to do a swim move) and slip past the defender
4) RB will get hit down low, and kick his thigh up, knocking the defender on his back.
5) RB will juke the defender, but the defender grabs hold of his back and rides the RB until he gets thrown off
The truck stick (right analog stick up) will yield you a slew of trucking animations that are practically the same as the normal animations. The only difference is the defender flies backwards a yard for total domination.