NCAA 08, Madden 08, All-Pro Football 2K8 to run at 60fps on 360. 30fps on PS3

crmsnrevelation

All-American
Nov 8, 2005
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who knew that a framerate debate would make three pages???? :rolleye2::rolleye2::rolleye2::rolleye2:

Any informed guru's might know the specific numbers as to how much of the processors are used in bumping up the framerates? (Percentage wise) It seemed like Forza took quite a step back graphicly to pull it off... But COD 4 is going to run at 60 as well. Gameinformer had an article on it saying that if at anytime, any sequence of action in COD 4 dropped below 60 fps that it was automaticly cut out of the game... and have you guys checked out COD 4 yet? HOLY CRAP THAT GAME LOOKS AMAZING!!! So in all, what percentage of the processors in the 360 is used to keep the game up to speed..
 

Queasy1

Hall of Fame
Sep 1, 2003
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So in all, what percentage of the processors in the 360 is used to keep the game up to speed..
I don't know how much, if any, the processors help with graphics on the 360. The processors do the heavy lifting of the physics, AI, etc. The ATI GPU (Graphics Processing Unit) is the the one doing the graphics work. The 360 graphics gets a bump because of the unified memory architecture (can access 512MB of memory vs 256MB for the PS3), better use of bandwidth, 10mb of eDram to help with anti-aliasing, and relatively easy to program for over the PS3.

The PS3 was originally supposed to do all the graphics work using the Cell by itself. Sony slapped in a Nvidia GPU at the last second when they realized that wasn't feasible. Theoretically, the Cell's SPEs are supposed to be able to help with the graphics but bandwidth concerns, cache concerns, memory concerns, and the fact that the PS3 is difficult to program for is hurting.
 
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